Jonathan House

KILL IT WITH FIRE 2

VIDEOGAME MOTION GRAPHICS CREDIT SEQIENCES

— PROJECT NAME

"Kill it with Fire 2" Opening

and Closing Credits


— ROLE

2D/3D Animation, Motion

Graphics, Video Editing


— DATE

12/2023

Animating and editing the opening and closing credits for a video game sequel was an exciting challenge. Since the visual style was already established, my role was to elevate it into a dynamic, comedic sequence that set the tone for players. I combined 2D and 3D animation techniques, leveraging in-game assets to create credits that felt both on-brand and cinematic.

A fun first Impression.

A fun, energetic and funny opening sequence

to match the game’s tone and style.

Case Study

Challenge

Create a bold, Mid-Century Modern/Saul Bass inspired credit sequence that pays homage to iconic graphic animation styles of the 1960s. Set the tone with humor and storytelling while respecting the game’s playful brand.

Approach

Studied gameplay mechanics and the franchise’s comedic tone.


Created 3d animations from Blender using .FBX assets from the dev team.


Incorporated 2D motion alongside 3D animation to achieve desired stylized look.

Solutions

Fine-tuned pacing to sync animations perfectly with music.


Balanced speed with readability of credit names.

Impact

Reactions of credits went viral on YouTube gameplay walkthroughs.


Delivered cinematic sequences that set the mood for players.


Elevated the overall game experience with polished motion design.



Personal Takeaways

This project reinforced how animation can extend the storytelling arc of a product,

even outside gameplay itself.

Opening Credits

Closing Credits (“Where Were You” song

by Dan Reeder)

Early Draft

Before any direction, I animated an early idea based on the aesthetics I knew from the first game. Although this was not the final direction, it provided a great starting point on where to go from there.